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Messages - Hinne123

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1
Thanks for your answers!
We just use tno.send and tno.sendquickly. Since this is a LAN game, not published and still in development I don't think that there is someone trying to cheat  :D
At the moment the error didn't occur anymore. We really don't know why... at some points we took a "new" Server exe from the package, maybe this fixed the error.

2
Hey,

at the moment we are working on an competitive LAN multiplayer in Unity. We are using the standard TNet-Server from the asset. The last two weeks we didn't experienced any errors but since yesterday we often got clients kicked from the server with the message: "ERROR: Guest: Tried to echo a ForwardToOthersSaved packet (3 vs 1)".

What could cause this problem? Why should the guest forward any message? I thought that the client just sends his own messages and receive others?

For testings we often uses the same computer for the server and two other clients, could this cause the problem?

Best regards
Hinrich

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