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Messages - ChrisR

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31
So I've tried a few dozen ways of creating UITables based on the example files, but I always end up running into the same problem: the UITable container ends up moving as soon as a single item is put into it.

I've included two screenshots, one before I put an object into the UITable, and the second one after I place an object in it. The entire UITable moves.

Any ideas on what's causing this? I did a search on the forums and it was said that there's a specific way to set up the game object that acts as the UITable with the Panel that manages it; but I can't find the correct way.

Many thanks in advance!

Edit: (Forgot to say we're using the latest version.)

32
NGUI 3 Support / Re: Integration question: What to remove?
« on: February 01, 2013, 11:04:07 AM »
We just trawled through all the scripts and and took them out of the examples folder, then delete the rest for our test build.

Of course, we're keeping the examples while we're making our games and getting used to NGUI, because it's super handy to have the example scenes as reference.

As far as I can make out, the standard button doesn't reference the animations in the example folder. Just the .cs scripts.

33
NGUI 3 Support / Edit: Delete
« on: February 01, 2013, 09:58:32 AM »
Question in this thread was based a very specific user error; don't think it will be useful for anyone else. Thanks anyway!

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