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16
NGUI 3 Support / Re: Draggable Panel content blurring
« on: November 06, 2013, 08:05:48 AM »
I can add a shader for it later, sure. Although as I mentioned, anyone can do it since this shader already exists in the 4.3 beta.

I am not in the beta testers. And I do not know if I could adapt this shader to NGUI. That is, I can solve this problem with blurring only after Unity 4.3?

17
NGUI 3 Support / Re: Possible to have sprite with too small size
« on: November 06, 2013, 08:01:39 AM »
 Yes, now everything is fine, thanks.

18
NGUI 3 Support / Re: UILabel font size and ClampContent
« on: November 06, 2013, 07:49:06 AM »
Confirmed, thanks. I've fixed it in the repository, so you will see the fix in the next update.

I do my little chat for the game, and how many had to dig in NGUI (UIInput, UILabel, ScrollBars, Clipped Panels etc) :)

19
NGUI 3 Support / Re: Possible to have sprite with too small size
« on: November 06, 2013, 07:39:40 AM »
Turn off trimming before adding that sprite to the atlas. The padding values I mentioned were for a non-trimmed sprite.

Before that I did not notice this feature :)

Attach (see edges):
1. Trim alpha disabled.
2. All borders = 1.

I feel like a complete fool :(

Alternatively, if I set Bottom Border = 0 (or Left And Right too), then again, do not get the correct result.

21
NGUI 3 Support / Re: UIInput ClampContent issue
« on: November 06, 2013, 01:12:39 AM »
Another:

When you insert the text by code (no keyboard), do not check for the excess of the number of characters (characterLimit).

22
NGUI 3 Support / Re: Possible to have sprite with too small size
« on: November 06, 2013, 12:33:21 AM »
I said a 3x3 sprite, top 3 pixels pure white, bottom 3 and middle 3 = transparent.

Here, I just made it for you.

Slice it by giving it a border of 1 all around.

:o
I've done it a few times already.
The output is in line with a thickness 2px. ???

23
NGUI 3 Support / Re: Draggable Panel content blurring
« on: November 06, 2013, 12:16:43 AM »
In NGUI planned to have this functionality in the near future?

24
NGUI 3 Support / Re: UILabel font size and ClampContent
« on: November 06, 2013, 12:08:49 AM »
Hi!
I did not create a new topic, noticed:

1. Open Chat Example.
2. Input string: "123123123]"
3. What you see on the output: "12"

I think it should not be.

Previously, I created a topic about creating separate tags for emoticons.
For example may be a situation:
I have emoticons with sequences "]:)" and ":["
Eg text: "hello my phone number :[123123]:)" will be interpreted incorrectly. Of course, you can format the text you type after sending.

25
NGUI 3 Support / Re: UILabel font size and ClampContent
« on: November 05, 2013, 01:08:51 PM »
Okay ;)

26
NGUI 3 Support / Re: UIInput ClampContent issue
« on: November 05, 2013, 01:07:21 PM »
Ok, thanks!

27
NGUI 3 Support / Re: UILabel font size and ClampContent
« on: November 05, 2013, 10:13:58 AM »
So what do you think about this?

28
NGUI 3 Support / UIInput ClampContent issue
« on: November 05, 2013, 10:12:08 AM »
Probably i found a bug with UIInput and DrawStart reset (code).

1. Create UIInput, mode Clamp Content (or open Chat Example)
2. Add button, OnClick (mInput.value = "TEST")
3. Input long text in UIInput (so that the text can not fit into the control), press Enter (OnSubmit)
4. Click button. Error.
Quote
UIInput.UpdateLabel () (at Assets/NGUI/Scripts/UI/UIInput.cs:727)
ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length

I looked at the thing. The variable mDrawStart is not reset and condition
  1. if (mDrawStart != 0)
are True.

29
NGUI 3 Support / Re: Possible to have sprite with too small size
« on: November 05, 2013, 07:18:58 AM »
Set left and right border to 1 pixel as well. Bottom can remain 0.

I've tried it, but it is not that. Now sprite height dimension = 4px. It turns necessarily need to be changed to 1 in the code?

30
NGUI 3 Support / Re: Draggable Panel content blurring
« on: November 05, 2013, 07:06:53 AM »
The only thing that comes to my mind is add UICenterOnChild script on Table. But still very noticeable blurring when moving list. And I would like to normal behavior without UICenterOnChild script.

UPD1: No, the script UICenterOnChild it's not what need in my situation :(

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