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Messages - Seith

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31
NGUI 3 Support / Re: Error when updating to latest version of NGUI
« on: June 12, 2013, 03:57:21 AM »
Thanks Nicky! That worked...

32
Hello, I tried updating to the latest version of NGUI but now I receive an error message and NGUI has disappeared:

Assets/NGUI/Scripts/Internal/UpdateManager.cs(16,14): error CS0101: The namespace `global::' already contains a definition for `UpdateManager'

What am I doing wrong, please?

(Someone just posted about that problem here: http://forum.unity3d.com/threads/185951-Problem-with-upgrading-to-latest-NGUI)

33
NGUI 3 Support / Re: UIPopup menu not working?
« on: March 28, 2013, 03:41:51 AM »
That was it! By default when a UIPopup menu is created it does not automatically get assigned the same UI layer as its parent panel (as a suggestion, maybe it should). I hadn't noticed that.

Anyway, thanks a lot Broknecho, you're a life-saver! :)

34
NGUI 3 Support / [Solved] UIPopup menu not working?
« on: March 27, 2013, 12:40:32 PM »
Well I feel very silly for asking, since I've spent the last hour trying to make this work, but: are the UIPopupList working in the latest version?

I mean I followed step by step the video tutorial here: http://www.youtube.com/watch?feature=player_detailpage&v=rI1vjXgKVTU#t=460s but the popup menu does not react at all to being clicked. There's no hover color-change, nothing. It's like the control's dead. I don't understand since I've got sliders, buttons, etc... working pretty well now.

Can anyone confirm if that's a known bug? Or more likely a newbie mistake? Thanks...


Update: I checked the example scene for Popup menu and it works. Which is all the more puzzling. So I went ahead and did screenshots of all three elements and their hierarchy and reproduced them to the letter in my scene. Including changing the default Sprite that comes when you create the UIPopup menu control and replacing it with a Sliced Sprite (like in the example scene). But no dice. It still doesn't work.

I'm completely lost...  :(

35
NGUI 3 Support / Re: Sliced Sprite problem
« on: March 27, 2013, 10:42:31 AM »
Absolutely brilliant! Thanks a lot for the link pointing to the right time, Broknecho!  :)

36
NGUI 3 Support / [Solved] Sliced Sprite problem
« on: March 27, 2013, 08:53:04 AM »
Hi, I'm just trying to use a sliced sprite (I selected the "Sliced Sprite" option in the UISprite's dropdown menu) but I can't see any option to specify the borders width. As a result the whole sprite gets stretched instead of just the inside while leaving the borders intact. Basically Sliced Sprite behaves the same as Simple Sprite...

I'm using the latest version of NGUI on Unity 4.1.1. Can anyone help me please?

37
NGUI 3 Support / Mismatched LayoutGroup.Repaint error!
« on: March 27, 2013, 04:18:10 AM »
Hello, I'm a new user of NGUI and I really like it! :)

Since I'm still a newbie at NGUI though I'm getting an error message that says "ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint". And I can't figure out what I did wrong. Could anyone help me please?

Here's the full error message from the console:

  1. ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
  2. UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) (at C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Editor/GUILayoutUtility.cs:208)
  3. UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Editor/GUILayout.cs:233)
  4. UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Editor/GUILayout.cs:225)
  5. UnityEditor.EditorGUILayout.ObjectField (System.String label, UnityEngine.Object obj, System.Type objType, Boolean allowSceneObjects, UnityEngine.GUILayoutOption[] options) (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/MonoGenerated/Editor/EditorGUI.cs:4419)
  6. UITextureInspector.DrawProperties () (at Assets/NGUI/Scripts/Editor/UITextureInspector.cs:44)
  7. UIWidgetInspector.OnInspectorGUI () (at Assets/NGUI/Scripts/Editor/UIWidgetInspector.cs:762)
  8. UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty) (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Inspector/InspectorWindow.cs:863)
  9. UnityEditor.DockArea:OnGUI()

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