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Topics - leegod

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16
NGUI 3 Support / Scroll View's inside item's alignment problem.
« on: January 27, 2015, 02:21:58 AM »
Hi.
As you can see in this short video,

http://youtu.be/T61Jd5pbDD8

First 2 cards at left corner of scrollview stacked(overlapped). Of course this is not intended, I don't want them stacked.

Why this occur and how to fix?
(This occur when I draw more than 4 cards for initial draw number)


17
NGUI 3 Support / How to make ngui sprite at runtime?
« on: December 25, 2014, 04:11:51 AM »
So I am thinking about buff showing system,

like most MMO game(World of Warcraft, etc), if character has some status like good of bad, icon appear below of portrait, so user know what sort of buff/debuff effect put on.

So I need to make this sort of system for my game,

if character got status, status (buff/debuff) icon (+its name) should appear, how can I make this?


Instantiate ngui sprite+label prefab?

or can I generate ngui sprite at runtime?

or more good way exist?

Thanks.


18
NGUI 3 Support / How to block change layer when put out prefab to scene?
« on: December 22, 2014, 10:01:54 PM »
I have 2 questions.


1. When I put out prefab to hierarchy (scene screen), all Ngui object's layer set to NGUI layer which is UIRoot's layer.

Why this occur? How to block it?

I have some ngui objects which has different layer other than UIRoot's layer.

I want to maintain those layer setting.


2.  How to tweak newly added scroll item's position?

I want to change newly added scrollview item's position to very left or right edge from the item list.

But like this video, http://youtu.be/uNoHElA63gU

newly added item only generating at position of 2nd from most left item.

How can I change this position manually to most left(or right) edge of scroll list?


Thanks.

19
NGUI 3 Support / How to tweak newly added scroll item's position?
« on: December 19, 2014, 03:40:34 AM »
I want to change newly added scrollview item's position to very left or right edge from the item list.

But like this video, http://youtu.be/uNoHElA63gU

newly added item only generating at position of 2nd from most left item.

How can I change this position manually to most left(or right) edge of scroll list?

Thanks.


20
NGUI 3 Support / Why is this error?
« on: December 02, 2014, 03:04:25 AM »
When game start, this error pop up 999 times at console window. But game runs.


Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
UnityEngine.BoxCollider:set_size(Vector3)


21
NGUI 3 Support / How to differentiate layer?
« on: December 02, 2014, 02:46:53 AM »
So I have ngui objects in one UIRoot and I want some of its children have different layer than UIRoot because I want them show from another camera.(perspective camera for enable 3d-like effect)

But ngui seems automatically set their layer same with UIRoot's layer.

How can I avoid this?




22
NGUI 3 Support / How to make this scrollview?
« on: November 19, 2014, 01:18:20 AM »
Hi.

See this video,

http://www.youtube.com/watch?v=sfYnZ40QUeU&feature=youtu.be

at 00:49 ~ 00:51 of above video, you can see cards scrolling and when some card positioned at left part of scrollview, it becomes bigger and user can see as large card.

and then it again become small size when scrolling to end of screen.


I don't know this game used NGUI solution, but I want to know how to make card scroll system like that by NGUI.

Thanks.

23
1. How to make card hand looks like fan shape?
Are there built in good way by NGUI?


2. How to make turn the pages of book effect like Hearthstone game's deck editor's?

Thx.

24
NGUI 3 Support / How to make showing system message?
« on: November 07, 2014, 04:49:17 AM »
So now I am making in-game's error message system.

when user do some wrong activity, message shows up and after 4~5 seconds, message disappear automatically.

while past message still remaining, if another message come in, old messages go upward by one line, new message shows at most bottom.

above old messages will disappears independently if given time is passed (like 4~5 seconds).


How to make this system?
What is good approach to make this?

Thanks.


25
I am making mobile game.

When user touch some card in my game, I want to pop up description window. So I made that with UISprite's bundles.

And now I want to make,

[when user touch other screen area or ngui objects than the description window, window disappear automatically]

Important thing is when user touch other button(or other touchable ngui interface) outside of the description window, button's function should work and also description window also should disappear.

How can I make this?

Thanks.


26
I made one my game's scene with ngui objects, now has card's container, cards, button, etc.

And I purchased [Tile based map and nav] from asset store, and imported to above project.

Then,

Though I haven't touched at all of my ngui object's size,

but all of ngui object's size become at will much bigger like 20~30 times than original size.

Why this happen and how to fix?

Thanks.


27
As title, whenever I call above function, it generate 'New Game Object' name's empty gameobject at hierarchy's root.

Why? and how to block this phenomenon?

Thx.


28
NGUI 3 Support / What is UIButton Offset?
« on: October 03, 2014, 07:27:31 AM »
I saw it at ngui sample scene 13-tabs.

and for what?



29
NGUI 3 Support / How do you made panel animation?
« on: October 03, 2014, 06:28:56 AM »
I am seeing ngui example 3 - menu, there is panel animation when click option button, and done button panel changes.

How do you made it?

How can I make like that animation customized for my need?

Thanks.

30
NGUI 3 Support / How to make object's [On Selected] animation?
« on: October 01, 2014, 11:21:24 PM »
I want to emphasize the ngui square object representing character portrait, which is currently have turn (in my game's turn).

With something like shine, sparkle animation or effect at square's edge.

Is there good way to do this?

Thx.

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