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Messages - leegod

Pages: 1 [2] 3 4 ... 7
16
NGUI 3 Support / How to show image's sliced properly?
« on: March 11, 2017, 08:38:17 AM »
Compare these 2 pictures.
At unity gui's Image, just register image is easy and shows with no problem.

But why ngui does now show image's sliced? And why it need to make atlas? So unconvenient.
 

17
NGUI 3 Support / Re: Drag and Drop problem
« on: March 08, 2017, 05:21:02 AM »
So it was because I have 2 dragdropROOT gameobject and script in one scene. This is because originally 2 ngui scene made from different developer and integrated them in one scene.

So I turned one d&d Root script off and now drag and drop works well.

But I doubt this also work when I change camera and show different ngui UIRoot scene in one scene.


18
NGUI 3 Support / Re: Drag and Drop problem
« on: March 02, 2017, 01:38:42 AM »
So I am using 2 drag and drop root, so disappear problem when dragging is solved when I turn one root off.

But now new problem, as you can see at this video,

 https://youtu.be/hN781kAAsyA

Dragging just stops right after mouse dragging even if I didn't released mouse left button.

Why draggin card object come back immediately?

19
NGUI 3 Support / Re: Drag and Drop problem
« on: March 02, 2017, 12:52:16 AM »
So I am using 2 drag and drop root, so disappear problem when dragging is solved when I turn one root off.

But now new problem, as you can see at this video,

 https://youtu.be/hN781kAAsyA

Dragging just stops right after mouse dragging even if I didn't released mouse left button.


20
NGUI 3 Support / Re: Drag and Drop problem
« on: March 01, 2017, 10:33:56 PM »
Looks to me like you're using a clipped panel that clips your UI, but you must be using a non-NGUI shader on the font that prevents it from being clipped.
Thanks, so I changed its panel option to [dont clip], so when moved at above panel, it shows all.

1. But still I can't click it, why. Box collider still lived.

2. and when I click and drag card below, it does not show with mouse movement. How can I show it most front above on camera?

21
NGUI 3 Support / Drag and Drop problem
« on: February 28, 2017, 06:34:55 AM »
Hi.
As you can see in this video,

https://youtu.be/BYOUw-_xhlQ


1.
When I register card from below panel to above panel, (both ngui include card images)
Card image's upper and below part disaapears and can't be seen.
How to fix this?

2.
And when I click card and drag, it should be shown above all GUI, but it does not show and when I release, it reappear and come back to below or above panel.
How to show it when I dragging?

Thanks.

22
NGUI 3 Support / Re: nGUI drag & drop problem after update
« on: January 27, 2017, 04:06:23 AM »
This won't happen if you delete NGUI before importing the update, as you should be doing.

Just deleting whole NGUI folder?

I made some custom scripts that inherits NGUI script.

23
NGUI 3 Support / nGUI drag & drop problem after update
« on: January 23, 2017, 11:30:25 PM »
Hi.
I used ngui and skip 1~2 years and recently come back.

So I am using NGUI newest version downloaded from asset store, but here version text says 3.9.2 is this normal? (asset store says 3.11.)

(see attachment image)


And I am using ngui drag&drop feature for set unit position.

At past, everything works, but after update ngui, I met this problem,

as you can see at this video,    https://youtu.be/_drL1OWoJ7Q

Dragging portrait should be 2D UI space and should not move to Z position.

But it moves like 3d and does not move vertically.

How to fix?



24
NGUI 3 Support / Re: How merge different scene's NGUI objects? 2 UIRoot?
« on: August 28, 2015, 08:58:19 AM »
I tested with 2 UIRoots (A, B), various problem occurs...


For example,


1.when I drag A's card ngui object, B's DragDropRoot involved that I don't want,
but forced because if I disable it, dragging object act unnormally.

 


25
NGUI 3 Support / How merge different scene's NGUI objects? 2 UIRoot?
« on: August 26, 2015, 09:36:58 AM »
So I have 2 unity projects, need to merge them.


1. Both have NGUI objects, how can I merge and integrate?

2. And what happen if I have 2 UIRoot in one scene?

Thanks.

26
NGUI 3 Support / Localization system asian language doesn't suppoted.
« on: August 23, 2015, 02:39:25 AM »
I followed as-is from this site's localization system documentation,

but does not recognize Korean characters and Japanese characters.

I write korean, japanese texts at .csv file, but when see it on inspector with UILocalize script attached, just shows nothing or [?] mark.




27
NGUI 3 Support / Why Tween series always disabled from the start?
« on: June 23, 2015, 01:53:15 AM »
I want to add fadeout, in effect to the Unity new UI Text object.

So I attached TweenAlpha to that text object,

but when I play game, TweenAlpha just disabled and never get enabled even if I manually enabling it by script.

Why and how can I achieve my effect?


28
NGUI 3 Support / Are there example of UITable?
« on: March 22, 2015, 09:02:28 PM »
So you updated newly UITable?

Are there example of usage it?

If not, what is it for?



29
NGUI 3 Support / mTouchID = int.MinValue; occur error at unity5.0
« on: March 17, 2015, 12:42:37 AM »
So I have project that has NGUI and no problem at all at unity 4.6.1

I made backup and upgraded to unity 5.0, After upgrade, 20 errors occurs, I imported ngui 3.8 at asset store just before, most error disappeard, but one line.

mTouchID = int.MinValue;


Assets/Script/UI/CardDetailScript.cs(7,9): error CS0103: The name `mTouchID' does not exist in the current context

30
NGUI 3 Support / How can I use EZGUI with NGUI at the same time?
« on: March 03, 2015, 02:05:11 AM »
After import 2 packages, script error occurs. Seems 2 package both uses UIPanel, UIProgressBar, etc.

How can I revise and use both gui at the same time?

Thanks.

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