Hi,
for a side project I just created a new 2D GUI with NGUI 3.8.0 (Unity v5.0).
Now, I used the toolbar to create a new 2D GUI. It is automatically played on the "UI" layer. The drag&drop ready-made example Prefabs from the Wooden Atlas however are on the "NGUI" layer (layer
.
Whenever I drop a premade Prefab into the scene, NGUI complains about the layer difference and puts them on the UI layer - as expected.
But ... Is this the desired behavior? Every time you use the prefabs you get a complaint?
EDIT:
Oh ... Some strange behavior (bugs?).
(1)
Can't locate FreeType64.dylib. FreeType.dylib is there, but it isn't accepted by the FontMaker.
(2)
Dragging the "Control - Simple Button" into the scene, creates a "NGUI Snapshot Point 36" empty GameObject under the label in the Hierarchy. What's that?