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NGUI 3 Support / Re: Perspective Camera and UIDraggablePanel goofiness
« on: September 17, 2012, 09:06:30 PM »
I duplicated the fantasy atlas asset items and made sure the new items referenced each other correctly. I then assigned the duplicated assets to the UIPanel (Clipped View) and about half of the elements of the items in the grid (got tired of the clicky clicky). And it still evidenced the same behavior--even though this is a different atlas.
I also assigned several different shaders to the duplicated material, to no effect.
Is it just a bad idea to use a scrolling panel in a 3d UI? I would like to use it because it adds to the organic sense of motion and flow that the game elements use, but not if it's not supported or so far outside of the design constraints of NGUI that it would be too much hassle to implement and maintain.
I also assigned several different shaders to the duplicated material, to no effect.
Is it just a bad idea to use a scrolling panel in a 3d UI? I would like to use it because it adds to the organic sense of motion and flow that the game elements use, but not if it's not supported or so far outside of the design constraints of NGUI that it would be too much hassle to implement and maintain.
