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Messages - sonicviz

Pages: 1 2 3 [4]
46
NGUI 3 Support / Re: Fonts on IOS NGUI
« on: November 30, 2012, 01:23:48 AM »
I've had this problem. I found the Unity4 project upgrade seems to reset atlas textures. I just changed the Texture Type to GUI / Truecolor.
Make sure your Target resolution is correct for the target platform tho too. I only have a iPad2 so was using standard under Unity3.5.6, which is iPad 1024x768 on an iPad3. If you set it to Native and the texture is not hi resolution enough you will get rejected due to blurry textures.

This has changed in Unity4 with more options but I *hope* the iPad 769p is the same as the Pre-Unity4 standard setting.

47
NGUI 3 Support / Re: UIToggleButtonInspector.cs errors after updating
« on: September 30, 2012, 11:28:58 PM »
I just hit this as well, I use the forum togglebutton as one did not exist in NGui.

UISpriteInspector is now missing the following code:
  1.         /// <summary>
  2.         /// Convenience function that displays a list of sprites and returns the selected value.
  3.         /// </summary>
  4.  
  5.         static public string SpriteField (UIAtlas atlas, string field, string name, params GUILayoutOption[] options)
  6.         {
  7.                 List<string> sprites = atlas.GetListOfSprites();
  8.                 return (sprites != null && sprites.Count > 0) ? NGUIEditorTools.DrawList(field, sprites.ToArray(), name, options) : null;
  9.         }
  10.  
  11.         /// <summary>
  12.         /// Convenience function that displays a list of sprites and returns the selected value.
  13.         /// </summary>
  14.  
  15.         static public string SpriteField (UIAtlas atlas, string name, params GUILayoutOption[] options)
  16.         {
  17.                 return SpriteField(atlas, "Sprite", name, options);
  18.         }
  19.  

Could I ask why it's gone?
What is it replaced with?

I need the toggle button, unless NGui has an inbuilt now?

ty!

48
NGUI 3 Support / Re: Welcome to the new forum for NGUI!
« on: June 05, 2012, 04:44:40 AM »
It's cleaner, searchable, and overall much more powerful. You can still find the old forum here if you want to browse it for some info. I will be monitoring these forums (in fact, I get email notifications from every single post), so feel free to ask your questions. :)

Hi,
I'm just looking at SMF as a support forum for a new product and was wondering if you used a plugin or bridge to integrate into your main site (wp?)?

Cheers,
sv

49
NGUI 3 Support / Re: Color tags not working in v2.0.7
« on: May 24, 2012, 01:52:14 AM »
It is, always has been. No effect. Worked before, upgraded, now it shows the tags.
Strange thing is it's only doing it in some cases.

arrrrrrrrrrghhhhhhhhhhh

EDIT:
Ok, for some reason the new version is turning of encode on some labels. It's set to encode in the editor, but now when I run it's turning it off.

Edit2:
Solved! Problem appears to be something related to a change in the typewriter effect. Had it on a couple of labels, worked fine before. Encode is checked.
Now when I run the encode it being turned off. Disabled the tyrpewriter effect and color tags are now showing correct.
For now removing the typewriter effect.

ty!

50
NGUI 3 Support / Color tags not working in v2.0.7
« on: May 24, 2012, 01:10:50 AM »
Hi,
Did something change in the latest version?
I have a bunch of labels with color tags ex: [95d0fc]Blow notes are Blue    and now they are not working, the tag text is showing up on screen.

?

ty!

51
NGUI 3 Support / Re: Toggle effect
« on: April 26, 2012, 12:15:49 AM »
Hi,

Couldn't find anything on how to simulate a toggle effect. E.g. i have 3 image buttons but they should support a toggle effect, and furthermore ideally behave like one group (so toggle on button 1 results an un-toggle of button 2 and 3).

What is the cleanest way to do this?

thanks,

This works fine http://www.tasharen.com/?topic=toggle-button

52
NGUI 3 Support / Re: NGUI 2.00
« on: April 22, 2012, 04:46:55 AM »
This!!

I really wish you would reconsider doing this asap. It *is* pretty standard drop down list functionality, and limits nguis usability imo.

cheers,
pc

53
NGUI 3 Support / Re: HTML Links
« on: April 16, 2012, 09:55:20 AM »
kk, ty both

54
NGUI 3 Support / Re: How to...make Ex12 Scroll View selectable?
« on: April 16, 2012, 09:54:56 AM »
kk, ty

55
NGUI 3 Support / Re: UI skins
« on: April 16, 2012, 08:34:00 AM »
You can bundle your skin with an example scene created in NGUI Free. Just be sure to remove all other examples and example content from the free package, or Unity won't accept it.

That sounds great! Let us know when you have some samples to show.

56
NGUI 3 Support / How to...make Ex12 Scroll View selectable?
« on: April 16, 2012, 08:29:21 AM »
Hi,
I'm playing around with scroll view as a possible solution to my "no scrolling popup list" problem and was wondering...

What would be the best way to make the example have individual selectable items?
Make the current image sprite an image button instead, and use UIGrid name or index as the unique identifier?
Use case would be to turn it into a level selector or item selector, think a playlist or something else, that then fires off some configuration and the game starts.

ty!

57
NGUI 3 Support / HTML Links
« on: April 16, 2012, 02:44:51 AM »
Hi,
I wanted to create some help screens that would have HTML links in some of the text. Does NGUI support that?

ty.

58
NGUI 3 Support / Re: NGUI 2.00
« on: April 11, 2012, 07:31:38 AM »
Would it be at all possible to get popup list to be scrollable and configured to only show a certain number of lines?
I need to know otherwise I have to figure out an alternate way of doing things currently using popup list for.

ty!

ps: new forums are great!

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