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Messages - Keyjin

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1
NGUI 3 Support / Re: Scaling UISprites failed
« on: June 17, 2014, 02:27:28 PM »
Oh Thank you :)! Works perfect !!

Is it possible to set the Max Width for "Shrink Portrait UI"? Because i want to make it for mobile and PC.

Edit: Solved.... Must read more the documentation ... sry for the stupid question!

2
NGUI 3 Support / Re: Scaling UISprites failed
« on: June 17, 2014, 01:32:00 PM »
Ok. I made a script to scale the Objects to the given Screen Format.
Example. From 10:16 to 2:3

  1. GmObj.transform.localScale = new Vector3 (GmObj.transform.localScale.x * (2 / 10), GmObj.transform.localScale.y * (3 / 16), GmObj.transform.localScale.z);
  2.  

How can i scale to the needed format ? Need that for Mobile Devices!

3
NGUI 3 Support / [Solved]Scaling UISprites failed
« on: June 16, 2014, 03:43:04 PM »
Hey guys,

i have the problem, when i scale an object down it moves out of the "UISprite" Box Size.



Thanks :)!

Cheers,
Keyjin

4
soo coool thanks for the DEAL *o*

5
Thats shit... because i don't have the money to affotd nGUI....
Thanks :)!

Cheers Keyjin

6
Hey guys,

i hope anyone can help me by this problem!
Here are 2 Screenshots... 1 before 1 after a half min.
This happend on my Android-Phone

Before


After a half min



Thanks for every support!

Cheers Keyjin

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