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NGUI 3 Support / Re: Atlas-update problem
« on: August 05, 2012, 06:53:11 PM »Use a sliced sprite to display it instead of a regular sprite, and you won't see any blurriness. Furthermore, everything outside the green rectangle is discarded. You need to specify an inner border instead, just like in that picture.
The boarder pixel is still blurry even with a sliced sprite (which I mentioned I am already using). Does this comment in your release notes address the issue?
Quote
- NEW: You can now specify a UV rect for the UITexture if you only wish to display a part of it.
Thanks for the quick replies!