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TNet 3 Support / Re: Creating Lan-Only Server
« on: November 22, 2014, 02:28:31 PM »No, that enum is for the type of the lobby server you are expected to connect to. TNet doesn't offer a way to limit traffic only to your LAN. The most obvious method of limiting it is to not distribute your IP, and/or not opening the port via UPnP. Only if you tell someone your IP, and open the port via UPnP (or manually) will the actually be able to connect to you from outside of your LAN.
3. Yes, that's perfectly valid. I do that myself in Starlink.
Great, thanks for the answer!
How about question #2? Is it possible for a server to not support UDP connection? If that is the case, should I check "TNManager.canUseUDP" everytime I send a tno.SendQuickly and if it's not supported do a Send instead? Is it guaranteed a TCP-only action game would have lagging movement sync & other problems?