Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Equilibrium

Pages: [1]
Other Packages / Re: Equilibrium5 (SGSK,TNet,NGUI Project) Help Thread
« on: February 03, 2015, 12:22:56 PM »
I was aware of that approach, but i wanted to avoid that. The Reason is the Oculus Rift. I have the DK2 and always wanted to be able to use my Game with 3D Vision and the Rift.
At this point i was never able to work with more than one Camera, because i couldnt figure out how to implement more than one Rift Camera...

I think i have to make a few new fundamental Decisions about the Game... :(

But thanks!

Other Packages / Re: Equilibrium5 (SGSK,TNet,NGUI Project) Help Thread
« on: February 02, 2015, 09:29:45 AM »

I just tryed to extend my Solar System with Neptun as the farest Planet. Its position is 4497000 away from 0,0,0. (1m=1UnityUnit=1tkm ingame)
I started the Spaceship and fly to try out what happens on the Way.

Everything worked just fine, but the Spaceship began to flicker, and it got worse with the raising distance.
The Flicker is caused by two things:
1.The Directional Light that is the Sun in the Game and thats scripted to always Face the Camera.
2.The Position of the Ship loose its precision. It appears in Random Positions around its original Position. (Thats why i call it "Flicker")

I already read in several Forums that this is a Problem with the float precision.

Has anyone an Idea how i can reduce this effect?

Edit: I divided the distance by 10 and turned off the Shadows of the Directional Light (Its better for 3D Vision anyway)
       I can live with the results, but the Spaceship still flickers at great Distance or/and high Speed. It moves forward and back even at low speed if it reaches Neptun.
       If i dont find a solution, i will just add nothing to Neptun so the Players can Travel there, but wont do it often because there will nothing happen.

Anyway...has someone an Idea how to reduce the Spaceship flickering?



Other Packages / Re: Equilibrium5 (SGSK,TNet,NGUI Project) Help Thread
« on: January 27, 2015, 04:49:13 AM »

First i have to say that the Combo of the 3 Assets was the right choice to work with. I am making progress and there where no more Problems with these packages.
The next Step in my Project is a real big one and i will need help for this: Making the Online World and the Players persistent. So now my questions:

1. The Standalone Server - what exactly does it save? I have two kinds of Objects. The First ones have a fixed ID (That would be the Planets, and Space Station).
The others are instanciated and became a ID automaticly (The Players, and in my case a spawned Asteroid Field)
I understand that the Transform of any Object is saved. But what if the Hosting client disconnects? Is anything set back to zero then?
That brings me to Question 2:

2. What does the persistent flag in the TNManager do? Am i right that this means that a client (that is the Host because it is the first one entering the Channel)
that have that flag set will set my planets and the Standalone Server will save all Transforms? But what happens when this client disconnects?
Every other Client would normally generate the world again. Does it mean that in that case the Stanalone Server would be setting the Transforms, even if the hosting
client is disconnected and another client/host connects?

Other Packages / Re: Equilibrium5 (SGSK,TNet,NGUI Project) Help Thread
« on: January 20, 2015, 07:40:01 AM »
Now I am relatively sure that this is a Problem with Unity 5.2. The Menu fits automaticly the Screen of the Camera. There is nothing to try out left i would know of.
I turned the Code Block back on and decided to life with the Messages.

Other Packages / Re: Equilibrium5 (SGSK,TNet,NGUI Project) Help Thread
« on: January 16, 2015, 07:21:58 AM »
I checked every Camera in the Game. In the Welcome Level is one Perpective Camera, and in the Game Level there is only one ortographic. I changed that to Perspective but that didnt change anything. My last try was a change in the NguiTools Script. I just deleted some code (see at Showcase on the Website). The Error Messages disappeared, but i am unsure if this will lead to later problems. I really have no clue about NGUI, i just purchased it so the T-Net SGSK Version can run.

My Game View is on the Second Monitor. I cut it out for the Sreenshots.

Other Packages / Re: Equilibrium5 (SGSK,TNet,NGUI Project) Help Thread
« on: January 15, 2015, 09:03:49 AM »
The Camera is Perspective, so this cant be it. Any other Idea?

Other Packages / Equilibrium5 (SGSK,TNet,NGUI Project) Help Thread
« on: January 13, 2015, 11:07:56 AM »
Hi Guys

I want to use this Thread for the upcoming Problems relating to my Project. I will shortly explain what i want to do, and then add the Questions that will come up.

I want this Game to be a persistent Online World. You have a Spaceship with Cargo and Upgrade Slots. The first Level is the inner Solar System with the Sun in the
middle, and the Planets Mercury,Venus,Earth and Mars. The Scale is 1:10000, 1Unity Unit=1km. I will Add the Astoeroid Belt and Jupiter Later. After Jupiter the Level
will end because Jupiter is about 778Mio km away from the Sun and i found out that everything with more than 100000 Unity units will not work properly in the Editor.
(So Jupiters Position will be at about 77000 UUnits).
The Game will have Space Stations too, so you can fight, mine Asteroids, trade, and maybe produce Items (as Upgrades for the ships).
I use Unity 5 beta18 and i have installes NGUI,Tnet and the SGSK i got from from Michael.
I have a rented Virtual Server with a fixed IP and the important ports open where the Server Programm runs.

So far the Core functionally works. But now i have 2 Questions:

(Solved) 1. When i login with two Payers every Player can see the "target cross" of the other Player. See the Picture inclusive the found Solution:

(Maybe Solved) 2. When i open the Projekt i get Error Messages. They dont seem to do any harm, but maybe someone could tell me how to get rid of them:

I intend to contine showing the Problems and the Solutions that i have with my Project, so others Beginners like me can learn too.

Thats it for now. Any Help would be greatly appreciated.

regards, Michael

Pages: [1]