OK,
I know it sounds dumb... but I don't know how to .
I am choosing Linear, EaseIn, EaseInOut etc... but it won't work at all.
Is there a flag I need to set in the tweener to enable usage of the animation curve?
If someone could type in a pseudo-code snippet. :S
I tried the following,
void OnClick()
{
// I even tried using TweenScale NewTweer = ... - WONT WORK :S
UITweener NewTweener = TweenScale.Begin(TweenMe,0.5f,new Vector3(TweenMe.transform.localScale.x * 2,TweenMe.transform.localScale.y *2,TweenMe.transform.localScale.z *2));
// WONT WORK! NewTweener.animationCurve = TweenMe.GetComponent<TweenScale>().animationCurve;
NewTweener.animationCurve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f)); // WONT WORK EITHER!
}