Hi
I possibly found a bug with the TweenAlpha script, but it also might be intentional. Anyway if I have an empty gameobject with x number of children under it, and the empty gameobject has an AlphaTween component on it, it will only fade the first object in the hierachy. It works as expected if I add a widget to the empty GameObject, but one would think it should work having a widget or not on the parent object.
- GameObject with AlphaTween
- sprite <- (Only this will be affected by AlphaTween)
- sprite
- ...