Author Topic: 3.6.6 Scene View Strangeness  (Read 2672 times)

Yukichu

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3.6.6 Scene View Strangeness
« on: June 29, 2014, 02:46:47 PM »
I updated to version 3.6.6 today.

I am using legacy anchors.

Whenever I resize the Scene View window, it adjusted the anchor's position.  Since I work on a laptop without a lot of screen space, I often resize things as needed.  This is driving me batty. 

I change the layout to a different layout, which has different dimensions to that window, and it adjusts the anchor again.  I change it back, anchor position is still wrong.  It's working off of width of the scene view window.  Height does not affect it.  I make it wider, anchor goes bonkers.

I read something about the 'real WYSISWYG' code, and I presume this has something to do with it but... ugh.  Is there an option to turn it off?  Or should I spent a day converting everything to current-anchor code?
« Last Edit: June 29, 2014, 02:57:07 PM by Yukichu »

Yukichu

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Re: 3.6.6 Scene View Strangeness
« Reply #1 on: June 29, 2014, 03:44:02 PM »
Well, I see it is for the 'hidden gamewindow' thing.  I have a laptop, and not one of those newfangled 24" laptops or 19" with pull out second screen.  1600 x 900 laptop, so having the game view and scene view up at the same time is a waste. 

Just wondering if there's a way for me to disable this, or perhaps for a toggle to be added to turn it on/off.

Edit:  It doesn't seem reliable even with the gameview open at the same time.  It occasionally sets my anchors to 1.6902102 etc. or something.

ArenMook

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Re: 3.6.6 Scene View Strangeness
« Reply #2 on: June 29, 2014, 10:01:35 PM »
Legacy anchors were deprecated last year. How come you're still using them? I tested everything with the new layout system and it handles the hidden game view properly now. Legacy anchors though... They never handled it properly to begin with. They always thought that screen size was something like 640x480 before when the game view was hidden.

ArenMook

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Re: 3.6.6 Scene View Strangeness
« Reply #3 on: June 29, 2014, 10:39:38 PM »
Here's the old anchor. Seeing as the new one doesn't work properly and is even worse, I'll just restore the legacy anchor to this pre-update version, and only the new layout system will support the hidden game view.

Yukichu

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Re: 3.6.6 Scene View Strangeness
« Reply #4 on: June 30, 2014, 09:10:11 AM »
Thank you.  I realized the old anchors were deprecated; however, since I was using so many of them and they still 'worked' I left them in.  I remember reading in some various threads during the anchor transition to a new type, there were suggestions to just stick with the old anchors.

Perhaps I'll spend the time to update all the anchors.  Thanks.

Nicki

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Re: 3.6.6 Scene View Strangeness
« Reply #5 on: June 30, 2014, 07:29:02 PM »
The new anchors are better, but they just work fundamentally different than the old one. The old one was nice and simple to understand, you have a target and an anchor point. Simple and easy. To do something similar now, you have to choose either unified anchor and place all sides so that the widget is the correct size, or set it to advanced and set a single anchor point so that the whole widget is moved sort of like the old system.

I was on the fence for the longest time about the new anchor system, but I'm slowly coming around to it - I would like some easier way of setting up a "simple anchor" that would just be placing it, though.