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Bug: NullReferenceException after LoadLevelAdditive on iOS
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Topic: Bug: NullReferenceException after LoadLevelAdditive on iOS (Read 2075 times)
AbsurdInteractive
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Bug: NullReferenceException after LoadLevelAdditive on iOS
«
on:
July 02, 2014, 12:41:34 AM »
I seem to be having the same issue as this forum post in iOS with stripping enabled:
http://www.tasharen.com/forum/index.php?topic=3277.0
Our game requires stripping, so if that is the issue I'm not sure how to solve it. It also seems to happen after a LoadLevelAdditive.
Here is my exact error in xCode:
NullReferenceException
at UnityEngine
.
Component
.
get_transform
(
)
[
0x00000
]
in
<
filename unknown
>:
0
at UIDrawCall
.
get_cachedTransform
(
)
[
0x00000
]
in
<
filename unknown
>:
0
at UIPanel
.
UpdateDrawCalls
(
)
[
0x00000
]
in
<
filename unknown
>:
0
at UIPanel
.
LateUpdate
(
)
[
0x00000
]
in
<
filename unknown
>:
0
Logged
ArenMook
Administrator
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Toronto, Canada
Re: Bug: NullReferenceException after LoadLevelAdditive on iOS
«
Reply #1 on:
July 02, 2014, 05:40:29 AM »
You can't use stripping with NGUI. Stripping effectively removes code from Unity that is used by NGUI.
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Bug: NullReferenceException after LoadLevelAdditive on iOS