Author Topic: Feature Request: Specify "Filter Mode" for generated atlas  (Read 5601 times)

kruncher

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Feature Request: Specify "Filter Mode" for generated atlas
« on: July 27, 2014, 12:24:53 PM »
In the project that I am currently working on we need "Point" filtering on the generated atlas. Each time the atlas is re-generated we have to manually select "Point" filtering.

It would be much easier if nGUI could either a) retain the previous selection or b) allow selection within the atlas maker window.

As always, keep up the great work!

ArenMook

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Re: Feature Request: Specify "Filter Mode" for generated atlas
« Reply #1 on: July 27, 2014, 11:06:09 PM »
This only happens if you have the "Truecolor" option toggled in the atlas maker. Otherwise it will keep whatever filter mode and texture format you chose.

Agent_007

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Re: Feature Request: Specify "Filter Mode" for generated atlas
« Reply #2 on: July 28, 2014, 04:45:38 AM »
This only happens if you have the "Truecolor" option toggled in the atlas maker. Otherwise it will keep whatever filter mode and texture format you chose.
With iOS as the platform the Truecolor must be chosen for PVRTC atlas during atlas texture adds/deletes if quality is set to best. If one tries to add/delete a texture when PVRTC with best quality is selected, Unity freezes (I assume Unity tries to compress it too many times during the atlas generation, since importing the game project to new Unity instance also causes 30 min wait time because of Atlas imports). I haven't tested with Unity cache server.