Revised the Welcome Scene: I want to simulate accepting an EULA by clicking an "OKAY" button and then display the other buttons. Sounds simple enough...
I Moved the 2 buttons and input to a new panel and disabled it. Copied one of the buttons and renamed it "OKAY" and moved it back to the original panel. Wrote a new SGAccept script as follows:
public GameObject hiddenPanel;
public GameObject button;
/// <summary>
/// Hides itself and then enabled panel
/// </summary>
void OnClick ()
{
hiddenPanel.SetActive(true);
button.SetActive(false);
}
It works fine except for this console error: (yes there are two of them)
!dest.m_MultiFrameGUIState.m_NamedKeyControlList
!dest.m_MultiFrameGUIState.m_NamedKeyControlList
I've tried searing the entire code-base and also the forums but nothing came up.
Since I'm really trying to learn NGUI, just looking for some help understanding this error.