I have four sprites in the scene, there is empty game object with nGUI sprite and nGUI Label as separate game objects. I get a message on the sprite that 4 widgets are sharing the depth of 1. Same with Labels but complaining about depth 2.
These 4 sprites are prefabs, they are not overlapping so I would expect them to all be instantiated with the same depth. Should I be changing the depth of each sub object when I instantiate the prefab, even though they are not sitting on top of each other?