Hey,
Im implementing Hud Text on my game and it works perfectly for enemies, however the player's hud text is, like the other guy mentioned, "shaky"... it doesnt follow the main character smoothly.
The main character is rendered by the main camera, which moves with him, and Hud Text is rendered by the UI Camera, which is stationary, and is the same camera that renders the rest of the UI done also with NGUI.
I am currently using NGUI version 3.6.9 and HUD Text version 1.12.
Any ideas on how I can fix that/why this is happening? Unlike the post from the other guy it happens when I walk but regardless of collisions or stuff like that, just the generic walking, which by the way is exactly the same code I use on my enemies to move, the same class.
EDIT: Tried changing HUDText from Update to LateUpdate and placing it in the last place in the Execution Order... no change =/
Thanks,
Regards,
Allan