Hi,
Just making a new thread to keep it separated as it is a completely different question... but... how exactly do the curves on HUD text work? I mean, Offset, Alpha and Scale curves?
I've been toying around with them but it does not seem like they are being obeyed in a logical way lol... so first and foremost, I suppose the axis are:
For Offset:
Y = Pixels
X = Time
For Alpha
Y = Inverse of Alpha (1 = invisible, 0 = visible)
X = Time
For Scale
Y = Value
X = Time
Is that correct?
Assuming that it is... on the Offset curve one of the problems I have is that I made a simple, linear curve from 0 to -40 during 3 seconds, but the displayed text for some reason is still floating up instead of down... how??
For the alpha curve, did I get it right, is it the inverse of what is expected, like 0 alpha actually means 100% visible? Also, I made a curve that starts and ends on 0 but apparently after the curve is through, the code assumes and make another fade out... does that make sense? Like, my curve ends on 1, and in the game the text apparently follows the curve and in the end when it should be invisible, it turns visible again and then fade out again... is this the expected behaviour?
No problems with the scale curve gladly =P
Anyway, thanks for the attention,
Best regards,
Allan