Author Topic: Latest Version: 2018.3 (December 13, 2018)  (Read 451687 times)

ArenMook

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Re: Latest Version: 3.6.0
« Reply #75 on: May 23, 2014, 09:24:01 PM »
3.6.1
- NEW: NGUI now fully supports 2D colliders, and will create them by default if UICamera is in 2D UI mode.
- NEW: Added a way to automatically switch the entire UI to use 2D or 3D colliders via the NGUI->Extras.
- NEW: Added support for TouchScreenKeyboard.hideInput (input caret, selection, etc on mobiles)
- NEW: Added pre-generated Prefab Toolbar preview icons for Unity Free.
- NEW: EnvelopContent script will now execute itself every time it's enabled, and will update anchors.
- NEW: You can now see your NGUI's version via the Help menu.
- FIX: NGUIText now supports unicode spaces (contributed by Graham Reeves @ Unity).
- FIX: Popup list was not highlighting the selection properly in some cases.
- FIX: Popup list will now always be closed when any item gets chosen.
- FIX: UIProgressBar will now work properly with 2D sprites and UITextures.
- FIX: Nested scroll views instantiated at run-time should now be clipped properly.
- FIX: Grid will now sort the list of children in GetChildList() since the hack-around didn't work.
- FIX: Localization will load the data in the Exists() function as well.
- FIX: Still more WP8 fixes.
- DEL: Upgrade tools are no longer a part of the package. Grab them from the website instead.
« Last Edit: May 27, 2014, 08:12:40 AM by ArenMook »

ArenMook

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Re: Latest Version: 3.6.1
« Reply #76 on: May 31, 2014, 02:02:55 PM »
3.6.2
- NEW: Added an optional different (minimalistic) look for NGUI's components (change via Options -> Inspector Look).
- NEW: Typewriter script can now fade in letters gradually using alpha (example: Tutorial 5).
- NEW: You can now embed overriding alpha in text using [Aa] format.
- NEW: UIButton can now swap 2D sprites as well.
- FIX: Embedded color's alpha now also affects the shadow and outline effects.
- FIX: Typewriter effect should now be able to fade in multiple tags properly.
- FIX: Replaced all usage of UICamera.lastHit.point with UICamera.lastWorldPosition (for 2D events).
- FIX: Certain widget elements should now support 2D colliders properly (sliders and such)
- FIX: Fixed an issue with double space in an input field causing issues.
- FIX: Yet more WP8 stuff.

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Re: Latest Version: 3.6.2
« Reply #77 on: June 06, 2014, 10:17:51 PM »
Small update this time.

3.6.3
- NEW: Added onFinished and Finish() to the Typewriter script.
- FIX: Changed the way "hide input" logic works in UIInput.
- FIX: UIInput was not setting its starting value correctly in some cases.
- FIX: Hide Input setting on the input field is now a separate field.
- FIX: UIlabel.Wrap was not using the provided height.
- FIX: Flash compile fixes.

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Re: Latest Version: 3.6.3
« Reply #78 on: June 13, 2014, 10:44:41 PM »
3.6.4:
- NEW: Added the way to set the label alignment for popup lists.
- NEW: EventDelegate.Add(list, callback) now returns an EventDelegate to work with.
- NEW: Added an option to execute the UICenterOnChild in the editor via right-click.
- FIX: Fix for a regression bug causing bar view foreground's collider was never adjusted properly.
- FIX: UILabel now automatically clears NGUIText font references after using them.
- FIX: Nested anchors set to update in OnEnable will now work as expected when the hierarchy gets re-enabled.
- FIX: Unified inspector look can now be modified properly.
- FIX: Switching from 3D to 2D UI will now remove the 3D rigidbody.

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Re: Latest Version: 3.6.4
« Reply #79 on: June 21, 2014, 07:32:54 PM »
3.6.5:
- NEW: Added a way to show the transform gizmo without disabling the drag handles (NGUI->Options).
- NEW: Added an "onCenter" notification to UICenterOnChild.
- FIX: Drag & drop example wasn't working properly due to a missed line in UICamera.
- FIX: UIToggle.value will now return the starting state if the toggle has not yet been activated.
- FIX: WP8/iOS UIInput fix, and force the keyboard to show up when it's in a 'password' mode.
- FIX: Flash compilation fixes.
- FIX: Nicki's optimizations.

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Re: Latest Version: 3.6.5
« Reply #80 on: June 28, 2014, 05:37:33 PM »
3.6.6
- NEW: UIWrapContent now has a settable delegate to initialize items, and will call it on Start().
- NEW: Added OnDragStarted to the scroll view for those that needed it.
- NEW: Added the missing OnDragOver/OnDragOut to the UIEventListener.
- FIX: Hiding game view behind the scene view should now work as expected (thanks NikolayLezhnev).
- FIX: Localization was not always handling double quotes properly.
- FIX: Mobile keyboard-related fix (thanks niniane).
- FIX: 2D raycasts were not working quite right...
- FIX: Underline and strike-out should now look better and will be affected by the gradient.
- DEL: Commented out NGUITools.OpenURL since it causes network permissions to be used on mobile. Uncomment them if you need them.
- DEL: Cleaned up pre-Unity 4.3 code.

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Re: Latest Version: 3.6.6 (June 28, 2014)
« Reply #81 on: July 05, 2014, 11:28:42 PM »
3.6.7
- NEW: Added a lookup table to the atlas in order to make GetSprite() faster.
- NEW: Added OnPostFill functionality to widgets, in case you want to further modify the geometry.
- NEW: Added OnMomentumMove and OnStoppedMoving notifications to UIScrollView in addition to OnDragFinished.
- NEW: Added NGUI -> Extras -> Align Scene View to UI (thanks NikolayLezhnev)
- FIX: UIGrid's smooth snapping will now ignore time scale.
- FIX: Nicki's optimizations (Shader.PropertyToID instead of by name).
- FIX: Null check for 'mKeyboard' being null in UIInput (rare case).
- FIX: Reverted the legacy UIAnchor to the pre-3.6.6 version.

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Re: Latest Version: 3.6.7 (July 6th, 2014)
« Reply #82 on: July 13, 2014, 06:04:45 PM »
3.6.8
- NEW: UIWrapContent now has a range limit you can set for indices (such as -10 to 10).
- NEW: Added Transform.OverlayPosition to make it easy to position widgets using 3D object positions.
- FIX: Progress bars / sliders will no longer show the foreground if the value is 0.
- FIX: Changing UI2DSprite.sprite2D will now immediately re-add the widget to the panel.
- FIX: UIDragDropItem will now delay enabling the drag scroll view script (thanks, slumtrimpet!)
- FIX: Re-added a hack-around for Adreno GPU crashes. Looks like Unity 4.5 did not fix the problem, despite the patch notes.
- FIX: Seeing as BetterList is slower at sorting than List, some instances of BetterList were replaced with List.
- FIX: UIPanel's option to cull widgets while the scroll view is being dragged is now on by default.
- FIX: UIRoot now considers WP8 and BlackBerry to be mobile devices.
- FIX: More tweaks for how camera's region gets calculated.

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Re: Latest Version: 3.6.8 (July 13th, 2014)
« Reply #83 on: August 08, 2014, 09:34:58 AM »
3.6.9
- NEW: Added loop, play, pause and reset functionality to UI2DSpriteAnimation.
- NEW: Added new automatic support for linear lighting.
- NEW: Added a pivot point setting to UITable to match UIGrid.
- NEW: Added warnings to UIAnchor and UIStretch components that inform the user about them being deprecated.
- NEW: Property binding can now let you select properties that only have either get or set, depending on what's needed.
- NEW: Added settable delegates to UICamera: GetKey, GetKeyDown, GetKeyUp, GetAxis.
- NEW: UIRect has a new anchor update setting: OnStart. It will only update anchors once.
- NEW: Panels have a new option to ignore soft border when constraining scroll view content.
- FIX: Added alexkring's work-around for the rare "texture destroyed" issue in the Atlas Maker.
- FIX: Dragging 2D UI elements into a scene with a 3D UI should no longer create many UI Roots.
- FIX: Labels will now use the draw region, making them usable as the slider's foreground.
- FIX: Localization with multi-line entries would skip the first word.
- FIX: The layout system's anchors should now work even for 3D UIs.
- FIX: UIWrapContent was not setting the restrict within panel flag correctly.
- FIX: UILabel.GetWordAtPosition now works with line breaks properly.
- FIX: Embedded URL retrieval code wasn't capping when it encountered a /url tag.
- FIX: Embedded URL retrieval is now much more precise.
- FIX: Mouse scroll wheel should again work with UICenterOnChild.
- FIX: UILocalize will now change UIButton's normal sprite.
- FIX: UIToggle transitions will now be instant if the value was changed while the toggle is disabled.
- FIX: UIDragDropitem will now work with 2D colliders (thanks HanzaRu).
- FIX: Bold can now be mixed with underline properly.
- DEL: Removed the old "Shader Quality" script that was messing up the refractive atlas.

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Re: Latest Version: 3.6.9 (August 8th, 2014)
« Reply #84 on: August 16, 2014, 10:18:23 AM »
3.7.0
- NEW: You can now set UIWidget.onRender to change material properties like in OnWillRenderObject.
- NEW: Changing UITexture.mainTexture and shader is now super-quick if it's not batched.
- NEW: UIRoot now has additional scaling constraints enabling new fill and fit modes.
- NEW: Added the ability to ignore kerning information when making bitmap fonts.
- NEW: NGUI's events sent via "3D" and "2D" event type UICameras will now go to the rigidbody instead of colliders.
- NEW: UIKeyBinding now has a new setting "All" that will trigger both select and press/click logic.
- NEW: UICamera.isOverUI, UICamera.currentTouch.isOverUI.
- NEW: NGUI now uses the new rect transform tool instead of the move transform in Unity 4.6+.
- NEW: UIPlaySound now has an OnEnable play option. For convenience.
- NEW: UIEventListener now has OnTooltip.
- NEW: TweenAlpha now works with renderers as well.
- FIX: Removed code that was snapping draw call positions to pixels, allowing you animate panels smoothly.
- FIX: Calling Reposition() on the grid and table now works even if its Start() hasn't executed.
- FIX: Dynamic font baseline calculation work-around for some partial fonts.
- FIX: Center On Child script got semi-broken in the last version.

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Re: Latest Version: 3.7.0 (August 16th, 2014)
« Reply #85 on: August 23, 2014, 03:26:13 AM »
3.7.1
- NEW: Added generic delegates to UICamera you can subscribe to (onClick, onHover, etc) to replace the genericEventHandler.
- NEW: Added a new option to UITexture and UI2DSprite to keep the original texture's aspect ratio.
- NEW: Popup list items can now have arbitrary data associated with each entry.
- NEW: You can now choose what kind of click will open the popup list.
- NEW: New text symbol [c] will cause the text that follows it to ignore the label's color tint.
- NEW: Added the missing OnDragStart and OnDragEnd to UIEventListener.
- NEW: UICamera.onMouseMove notification.
- FIX: UICamera will only send events to rigidbodies if there was no UIPanel present.
- FIX: UIPanel will no longer use handles if the camera drawing it is not 2D.
- FIX: Unity 4.3 compatibility.

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Re: Latest Version: 3.7.1 (August 23rd, 2014)
« Reply #86 on: September 13, 2014, 04:13:48 AM »
3.7.2
- NEW: You can now explicitly choose the panel used as a drag region for UIDragObject.
- NEW: You can now specify a custom thumbnail texture for each item in the prefab toolbar.
- NEW: TweenAlpha and TweenColor now work on Unity's SpriteRenderers.
- NEW: Added UICamera.currentTouch.deltaTime (time since touch started).
- FIX: UIGrid.Reposition should now work even without the component being started first.
- FIX: Widgets with alpha 0 won't be selectable in the scene view anymore.
- FIX: UIDragDropItem wasn't setting 'dragged' state properly if the item was cloned.
- FIX: Alpha text encoding [Aa] style should no longer try to interpret non-hex characters.
- FIX: Tweaks to how UICenterOnChild works and fixes to its paging functionality.
- FIX: Minor fix to tween/play tween in regards to playing in reverse.
- FIX: Bitmap labels now support thin spaces (U2009).
- FIX: PropertyBinding now respects "editMode" flag properly.
- FIX: Setting UILabel.material at run time on a dynamic font should now work as expected.
- FIX: DX9 half pixel offset will now be ignored properly in /force OpenGL mode.
- FIX: You should now be able to use the stylus on android devices.
- DEL: UIInput.selectOnTab is now deprecated in favor of UIKeyNavigation (will auto-upgrade)

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Re: Latest Version: 3.7.2 (September 13th, 2014)
« Reply #87 on: September 19, 2014, 10:31:30 PM »
3.7.3
- NEW: New clipping option on panels: Texture Mask. Any texture with alpha will work (think round minimap etc).
- NEW: UICamera now has an option for whether events go to colliders or rigidbodies.
- NEW: Added Cell Alignment field to the UITable letting you change the content's alignment.
- NEW: UIGrid now has a "cell snap" arrangement type for when you simply want to have widgets snap as you drag them.
- NEW: 2D Sprites now have a "pixel size" property.
- FIX: Pre-defined texture preview for the Prefab Tool wasn't quite working right.
- FIX: UIPanel now always force-disables the "offset" option if it's on the UIRoot.
- FIX: Handles will now automatically hide when multi-editing widgets, allowing you to use the transform move.

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Re: Latest Version: 3.7.3 (September 19th, 2014)
« Reply #88 on: September 28, 2014, 01:39:31 AM »
3.7.4
- FIX: UIInput no longer uses OnGUI unless you actually select the input field first (eliminates GC alloc).
- FIX: UIEventTrigger's OnDragStart/OnDragEnd shouldn't have had parameters.
- FIX: UIDragObject should now work properly with a constrained type UIRoot.
- FIX: Key/controller interaction wasn't quite correct with sliders/scroll bars.
- FIX: UIDragObject will now snap to pixels after the movement completes.

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Re: Latest Version: 3.7.4 (September 28th, 2014)
« Reply #89 on: October 23, 2014, 03:01:04 PM »
3.7.5
- NEW: UISavedOption now works with progress bars as well.
- NEW: MathiasSoeholm's implementation for Labels with float spacing.
- FIX: UIPopupList opened manually will now close automatically without requiring selection to be set.
- FIX: UICamera will now use proper 'events go to colliders' flag from the first UICamera.
- FIX: Unity 5 compilation tweaks.
- FIX: Flash compilation fixes.