Hi !
Long time no see

Well, I have a set of sprites that I want to put in an atlas, the problem is that it seems that the algorithm you're using is not the best.
If I use all my sprites with Texture Packer and the "Max Rects" algorithm, everything fit in a 2048x2048 atlas, but in NGUI, it just does not fit and my images end up cut.
So, what is your advise on this ? Make two atlases ? Or maybe you have a magic update coming to improve the atlas algorithm ?

Thanks !