Author Topic: Dealing with UI Element Size on Different Sized Devices (Not Resolutions).  (Read 1526 times)

blitzer

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Hello everyone, I was wondering if anyone has done or has heard of a way to "scale" / account for UI element size on devices of different physical sizes (not resolutions).

Example: Imagine that an iPhone and iPad had the same screen resolution, even though the amount of screen space the UI elements take up is identical, the buttons on the iPad are much larger in the real world, to the point of being difficult to use (this also goes for the space between elements).

What I've done in the past:
- I just went back and re-did all the UI setups making the elements "X" percentage smaller, so that when they got on the larger physical devices (iPads), the buttons weren't too big.

So, is there a faster / smarter way of doing this re-sizing without re-building all the UI elements over again? Any ideas are appreciated.