Author Topic: Game Center or TNet for Multi-Player on iOS  (Read 1827 times)

Sivand12

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Game Center or TNet for Multi-Player on iOS
« on: November 18, 2014, 11:58:43 PM »
What does TNet offer that makes it a superior solution for multi-player deployment on iOS?

ArenMook

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Re: Game Center or TNet for Multi-Player on iOS
« Reply #1 on: November 19, 2014, 04:18:39 PM »
TNet is a very Unity-like solution. You work with it like you would be working with Unity. Send a message? tno.Send("FunctionToCall", ...). "FunctionToCall" is then your function. Want to host TNet somewhere on a dedicated server of your own? No problem. Take the 50kb executable and run it there -- windows, mac or linux. It takes no resources, and most obviously of all -- it doesn't limit you to iOS for when you want to support Android too.