Hi

If NGUI detects that I'm using the same texture map in a UITexture that I also have in a atlas it frustratingly turns my UITexture into a UISprite. For the time being every time I update the texture map I have to duplicate it and rename it to use it in my UITexture.
I understand why this behaviour exists but can I disable it?
I using a UITexture because I need to use the texture offset functionality it provides that UISprite does not.
Thanks for reading
