Hi everyone, I'm new here and this is my first post
I'm currently making an ios game with simple left, right and fire controls at the bottom of a portrait (locked) game. I'm going through it replacing the existing UI with NGUI.
The problem I have is that when testing on Unity Remote or when I actually build to the device the UI seems to get confused with the button states. When I press the left button and hold it, then tap and hold the right button until it shows it's pressed state, at this point I am touching both buttons and both are in pressed state. Then if I let go of the buttons one by one, one of the buttons stays pressed. By 'staying pressed' I mean that it's in it's pressed state sprite-wise and the OnPress() function is still coming up as true, even though no fingers are touching the screem. The button only returns to it's normal state if you press and release it again.
I'm using the free version of NGUI at the moment.
I've tried all sorts but even when the UI is totally stripped back, ie no scripts or message calls... just the UI, I still have the same issue.
Any help on this would be much appreciated as I've spent ages on this to no avail.