I'm facing this issue on my game, but I can reproduce it also on your menu sample (TNet 1.9.5c) in a clean project.
I cannot stop the server created on the device (iPhone4/iPad2 with iOS7).
XCode throws the following error about "server.dat" without stopping the server:
UnauthorizedAccessException
: Access to the path
"/server.dat" is denied
. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 bla bla bla...
Changing the instantiation of the server to TNServerInstance.Start(serverTcpPort, udpPort, lobby.remotePort, null, type) and the stop with TNServerInstance.Stop(), result in a SIGUSR1 crash.
No problem in editor, just on devices.
I'm stuck, any suggestion?