I have a problem with the UISprite Animation, i have a sprite in loop that to give click the play button in the editor displays the animation perfectly, but when I hit the pause button in the editor, i wait several seconds and I come out of the pause, the animation runs quickly until it reaches its normal movements.
I use the pause button to simulate the suspension in IOS or Android that i generated the same effect, that when you go back to the game the animation runs quickly and while more time has been in suspension more time delay in the animation reaches its natural movements, how can I fix this?