Hello,
I add ngui prefabs dynamically that I have to anchor on regular gameobject outside the UIRoot. (They are some map markers).
The problem is that this gameobject as a World scale of 1.
So when I do the Anchor, the UIWidget size go from 80 to 2.
I tried to reset the UIWidget size to 80 (the original size) after the anchoring, but this makes offset my UIWidget out of the Panel...
I read the doc and, indeed, the target affect the actual UIrectangle.
So, what is the correct way to anchor a object with a UIRoot outside GO without affecting its scale?