Hello, i've been trying to use this FOW on a scene with rooms in a grid-like fashion
and noticed that the walls facing south or west never fully appeared.
To ensure this wasn't caused by any misalignment on my part and to better illustrate the problem i've created a fresh project with only the FOW asset imported,
loaded the example scene that uses the shader approach and changed it into a 30/30 grid with a revealer in the center and four 2/2/3 cubes with colliders placed around it:

Ingame the scene looks like this:

I could 'fix' this by scaling down the colliders to hide the offset within the walls but this won't help with doorways etc.
Anything i'm missing in properly alligning the FOW to the grid? or is this caused by some parameter in the script that i've overlooked?