Hello... I am almost done with my first TNET App...
However, I have this problem...The app is supposed to be used at a conference, most likely a hotel room; therefore, the networks are not to be trusted... So,
in order to avoid having problems with the network, I thought creating an Ad Hoc network, and everyone connecting to it would be my solution.However
, I cannot connect to my server on an Ad Hoc network... Is it possible?
This is what I am currently Doing, neither the TNET example, nor my app connects.
First I create my network in my MAC
Then I run my server using mono
Then I connect to the network.Then I run the app... The example cannot find any servers to join... Of course I can join using localhost, but then again, iPads aren't able to connect.

Both in the example, and in my app, I keep getting this error.

And I cannot create new Servers, because a server is already running (Also, because I do not need to).

What is my best choice in order to make my game work in Unknown networks? It is supposed to be a WAN game. Will I be able to run without internet connection, Will I be able to run it in an Ad Hoc Network?
Should I use a router? I am sorry this might be a little bit out of the scope of TNET... But I would really appreciate your help.