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February 11, 2025, 04:45:39 PM
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Window resize based on content
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Topic: Window resize based on content (Read 1866 times)
schwarzenego
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Window resize based on content
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November 18, 2015, 04:55:48 PM »
Hey,
I've been using NGUI for quite some time now and always avoided doing this... but now would be a good time to know if there is an "easy way" to do it. What I want to achieve is this:
http://www.teeteehaa.de/gc/gamescom2010/images/guildwars2-skills8-feralsignet.jpg
Imagine that the background is a widget, the items inside are ordered by a grid, and I want the grid to control the size of the parent widget, based on how many items are in the grid. Is there an "automatic" way to do it? I know it wouldnt be hard to calculate the size based on the widget's variables, but what if this was a Table for exemple? Is this at all possible by "NGUI Native" ways?
Thanks!
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ArenMook
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Re: Window resize based on content
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November 25, 2015, 04:46:17 PM »
EnvelopContent script can resize a widget based on the bounds of the root object you provide. Use it to automatically resize the background sprite.
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