We use the latest 4x Unity with latest 3x NGUI.
I have texture with resolution 665*75 pixels png. I made UITexture with widget size 665*75.
And what I see in the corners
Now as you can see NGUI randomly changes sizes of the buttons (for some of the identical buttons it scales 1 pixel down from vertically or/and horizontally).
That leads to the buttons are not positioned properly and some strange pixel blurr/opacity effect over the buttons appears. How to fix that?
Please, help us to fix that.
Why image with IDENTICAL size look's like this? Any ideas?