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Tnet 3.0 create/take channels
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Topic: Tnet 3.0 create/take channels (Read 2861 times)
Elmo loves cookies
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Tnet 3.0 create/take channels
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May 09, 2016, 09:59:47 AM »
Please help me to create channel with DataChannel, how it create and receive?
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ArenMook
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Re: Tnet 3.0 create/take channels
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Reply #1 on:
May 10, 2016, 05:56:19 AM »
What's DataChannel? I don't understand your question...
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Elmo loves cookies
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Re: Tnet 3.0 create/take channels
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Reply #2 on:
May 10, 2016, 09:53:12 AM »
I mean: DataChannel - info about channel - NameRoom, current number of players
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ArenMook
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Re: Tnet 3.0 create/take channels
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Reply #3 on:
May 10, 2016, 06:19:44 PM »
There is no DataChannel.
There's Channel Data, I assume that's what you mean. It's covered by the tutorial:
https://docs.google.com/document/d/1AtEHMNS8Ltqjjn3vZSw7t7AW8UJexhqVZpk0VV90k-c/edit
All tutorials come with TNet, and are also linked in the sticky post here:
http://www.tasharen.com/forum/index.php?topic=13953.0
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Elmo loves cookies
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Re: Tnet 3.0 create/take channels
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Reply #4 on:
May 13, 2016, 09:49:18 AM »
by this tutorial:
https://docs.google.com/document/d/1AtEHMNS8Ltqjjn3vZSw7t7AW8UJexhqVZpk0VV90k-c/edit#heading=h.i87ek3heixxp
after connect and disconnect from channel the variable [info.data.GetChild<string>("name")] is equal to zero, just need to send [TNManager.SetChannelData]
How I can receive info from [info.data.GetChild<string>("name")] after disconnect from some channel or I need save this information before connect to some channel?
(sorry for my bad English=(, hope you understand me)
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ArenMook
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Re: Tnet 3.0 create/take channels
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Reply #5 on:
May 14, 2016, 06:43:58 PM »
The channel won't persist the data unless you created the channel with the "persistent" flag passed as "true".
TNManager.JoinChannel(id, <persistent>)
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Tnet 3.0 create/take channels