Hi Nicki! Thanks for your advices, they are very usefull!

In my app the elements of the scrollview don't move inside the scrollview, and I have activated the "Cull widgets while dragging them" option in the ScrollView. And I don't use any of the events (OnPress, OnDrag, ...) and I don't use the Update() methot neither. I have made a simple project, just with a scrollview, to fix this thing.
I just use the method "SetItemData (GameObject go, int wrapIndex, int realIndex)" to update the text info and the one image for every of the 4 containers in the Scrollview. I wanted to use the UIWrapContent instead of the UIGrid, because I have to load info from 100 elements (that's why I have to download every texture from the web, and then load it in one container that has to be shown in the ScrollView)..
I just noticed that on iPhone 5s (and in iPad), the movement of the scroll is not so soft (or continuous) like the iOS native scroll movement.
I have added a rigitbody to every container of the Scrollview, and I changed the vSync Option (I try with the 3 options available), and the Time in the Physics (between 0.0001 and 0.5), but I just can't see the same "soft" movement of the 4 containers in the ScrollView like the iOS native scroll option...
I will appreciate any other advice in the configuration of the scroll movement.
Thanks!!
