Unable to resolve type 'Rendering.ReflectionProbeUsage'
UnityEngine.Debug:LogError(Object)
TNet.Serialization:NameToType(String) (at Assets/Addons/TNet/Common/TNSerializer.cs:305)
TNet.Serialization:ReadType(BinaryReader, Int32&) (at Assets/Addons/TNet/Common/TNSerializer.cs:2372)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/Addons/TNet/Common/TNSerializer.cs:2404)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2390)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2282)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2287)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2287)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2287)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/Addons/TNet/Common/TNSerializer.cs:2432)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2390)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2381)
TNet.DataNode:Read(Byte[], SaveType) (at Assets/Addons/TNet/Common/DataNode.cs:585)
TNet.DataNode:Read(Byte[]) (at Assets/Addons/TNet/Common/DataNode.cs:540)
DataNodeWriter:Start() (at Assets/Scripts/DataNodeWriter.cs:55)
Argument cannot be null.
Parameter name: type
UnityEngine.Debug:LogError(Object)
TNet.Tools:LogError(String, String, Boolean) (at Assets/Addons/TNet/Common/TNTools.cs:1004)
TNet.TypeExtensions:Create(Type) (at Assets/Addons/TNet/Common/TypeExtensions.cs:70)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/Addons/TNet/Common/TNSerializer.cs:2713)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2390)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2282)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2287)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2287)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2287)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/Addons/TNet/Common/TNSerializer.cs:2432)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2390)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2381)
TNet.DataNode:Read(Byte[], SaveType) (at Assets/Addons/TNet/Common/DataNode.cs:585)
TNet.DataNode:Read(Byte[]) (at Assets/Addons/TNet/Common/DataNode.cs:540)
DataNodeWriter:Start() (at Assets/Scripts/DataNodeWriter.cs:55)
Unable to create an instance of
UnityEngine.Debug:LogError(Object)
TNet.Tools:LogError(String, String, Boolean) (at Assets/Addons/TNet/Common/TNTools.cs:1004)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/Addons/TNet/Common/TNSerializer.cs:2714)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2390)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2282)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2287)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2287)
TNet.Serialization:ReadDataNode(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2287)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/Addons/TNet/Common/TNSerializer.cs:2432)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2390)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/Addons/TNet/Common/TNSerializer.cs:2381)
TNet.DataNode:Read(Byte[], SaveType) (at Assets/Addons/TNet/Common/DataNode.cs:585)
TNet.DataNode:Read(Byte[]) (at Assets/Addons/TNet/Common/DataNode.cs:540)
DataNodeWriter:Start() (at Assets/Scripts/DataNodeWriter.cs:55)