When I move camera, the fog area is right, but the blend area appears to Mosaic. (the area called BlurVisibility)
It just like mTexture0 mTexture1 use FilterMode.Point, but I don't change anything. I don't know it caused by mTexture0 mTexture1 or depth buffer,
camera's near and far clip planes are 0.3 and 1000. By the way, my device uses 64bit system.