panel.enabled = false
The thing is that we have around 500 sprites in a pool: 50 widgets with 10 sprites inside each
This widgets is map markers connected to 3d objects on a global world map.
When user drags/pinch-zoom the map we need to take and release different markers from\to pool.
So we can not just tun off the panel because it's selective operation.
We found that if we set alpha to 0 - NGUI stops to generate mesh. it's an options for us.. but all NGUI components on that widget are still updating (anchors, dimensions) and it eats CPU ms..