Author Topic: Atlas com[ression problem  (Read 1925 times)

7e

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Atlas com[ression problem
« on: November 08, 2016, 11:18:52 AM »
Hi all, first time writing here :)

I have a problem with my atlases, they a compression method set to RGBA Compressed ATC 8 bits, even though the format I set for them is Truecolor.
In addition when I set the settings in the inspector (and press apply of course), the next time I change something in the atlas, the old settings reappear.


ArenMook

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Re: Atlas com[ression problem
« Reply #1 on: November 09, 2016, 12:30:41 PM »
Sounds like a question for Unity here. NGUI has nothing to do with import settings -- that's all Unity. I can only suggest checking the source texture's format. Maybe you saved it in some weird format like 16-bit color. I know Unity has issues importing that one for example.

7e

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Re: Atlas compression problem
« Reply #2 on: November 10, 2016, 03:59:53 AM »
Ok thanks, I'll look into it. The source texture is a PNG atlas image created automatically by NGUI's atlas maker. Is there a way to modify the image settings of the atlas created by the atlas maker?

ArenMook

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Re: Atlas com[ression problem
« Reply #3 on: November 14, 2016, 06:20:41 AM »
Atlas maker forces it to be Truecolor, so your issue lies elsewhere. Maybe your current targeted platform is forcing a degradation in texture quality due to your quality settings?