Hey guys, I've been using NGUI for the past few months for the game I've been working on, everything has been great....love it, looks great on PC. But now that we are putting the game on iOS I have a few questions that have popped up. We have quite a few GUI textures for all the buttons spread out over several atlases (most of them 1024x1024 and sitting at 0.5 MB), and when we build it on the iOS the textures use Unitys default texture compression and make everything pixelated and frankly, look like crap. The texture type in Unity is set at GUI and Filter mode is set to Bilinear, if that helps. So we checked the "Override for iPhone" option and started messing around with the compression settings..."Compressed" (at Normal and Best), "16 Bit", and "Truecolor", all had some pixelization except for Truecolor. Which I'd be fine with if it didnt make my texture size 8x bigger (the 1024 textures are at 4.0 mb now). Is there something Im missing, or is there a better way in setting these textures compression settings to not make them pixelated, but also not enormous size wise?
Thanks