Author Topic: Trying to execute a function *** on TNObject #1 before it's been created  (Read 286 times)

Shifty Geezer

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While my joining players are in the lobby scene, I get these sorts of errors. Can I just ignore them?

ArenMook

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Re: Trying to execute a function *** on TNObject #1 before it's been created
« Reply #1 on: December 02, 2016, 11:38:28 PM »
Means it's trying to find object with ID of 1 and unable to do so. Seeing as ID of 1 is static, means you had an object with that ID and now you don't.