Nope, zero chance. I almost integrate 3rd party work into my own. The only exception I can think of was adding FreeType to NGUI -- and even that one was an issue once 64 bit Unity came out as there was no 64 bit OSX dylib. Furthermore I never integrate anything I don't use myself -- and TNet is a networking / serialization library. Database is not only out of its scope, but it's also highly a game-specific task. 99.99% of games don't need databases, and I doubt you do either unless you're making something like World of Warcraft.