Author Topic: Linear Color Space  (Read 158 times)


  • Full Member
  • ***
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 115
    • View Profile
Linear Color Space
« on: June 17, 2017, 07:59:40 PM »
Hi guys - I know this topic has been talked about a lot, but I'm a bit baffled.

From memory, my last project "just started working" with Linear Color Space after a particular NGUI update. I didn't need to do anything as far as I know.

I'm just starting a new project though, with the latest version of NGUI imported into it, and I'm getting the old problem that all of the UI elements look really bright.

IS there something that I'm supposed to set and I'm just forgetting that I did it on the previous project?


  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 297
  • -Receive: 1136
  • Posts: 21,937
  • Toronto, Canada
    • View Profile
Re: Linear Color Space
« Reply #1 on: June 18, 2017, 07:31:33 PM »
Check your atlas texture's import settings. The atlas texture should be marked as sRGB, not linear. Other than that, nothing needs to be done as far as I recall.