In TNManager.cs, comment out both line 1834 and 1835. Not sure if this is something you added or if it's default. It isn't in my version of TNet (ver 3.0.6).
This fixes your problem, but I'd urge you to re-evaluate your design, too. Having 3 scenes, one whose sole purpose is to load another, and then hooking up to onSceneLoaded to load the third seems a little redundant. Couldn't you use an RFC to load both Game and Level1 at the same time? Then get rid of the RefreshGame scene altogether. I don't know though, maybe it makes more sense in your actual project.