This is frustrating as the code comment for this method states: "Join a random open game channel or create a new one"
So it SHOULD create a new one if one doesn't exist, and it does if I pass a string for the scene, it's just if I pass null that it has issues. This ruins the usefulness of this method as I want to use it for quickplay on my game server, but with how its now acting I'd have to request a list of channels for the server, see if there are any, if so then I can call that method, otherwise I need to just use JoinChannel(0);
@ArenMook, can this method be fixed so that I can pass null for the scene like you can on other JoinChannel methods?