Hi,
First, thank you for one of the best Unity plugins!
I need to create a game with thousands of static 2d stylized trees, houses, animals, etc, which are positioned within a 3d landscape.
I can create atlases with NGUI, but how do i apply the sub-atlas images to regular planes in Unity which are rendered by the main camera?
I just want the 2d sprites rendered through the regular render pipeline, and sorted by regular z-depth.
Thank you for any help,
zipper