any chance of allowing the entire channel DataNode to be set at once? rather than multiple single calls?
//
//this does not work - but should (it works for playerdata)
//
DataNode data
= new DataNode
("Version", Player
.version);data.SetChild("type", MSTORM_ChannelType.Guild);
data.SetChild("start", GAME.ServerTime);
data.SetChild("founder", TNManager.playerName);
data.SetChild("is_private", true);
data.SetChild("invited", "");
data.SetChild("name", "Guild");
TNManager.SetChannelData(channelID, "", data);
//line #1541 of TNGameClient.cs
if (ch != null && !string.IsNullOrEmpty(path))