Author Topic: NGUI vs TextMesh Pro  (Read 8375 times)

Bradamante3D

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NGUI vs TextMesh Pro
« on: March 08, 2017, 10:46:43 AM »
Hi there,

on the Unity blog here they are summarizing the Unity keynote at GDC 2017. There they are saying that in the future TextMesh Pro will be integrated natively into Unity.

I find this interesting because one feature of NGUI that I was never able to use was to create your own bitmap fonts via the FreeType.dll, since that never ran on Mac OS X. In this video the creators of TextMesh Pro are saying that TextMesh Pro can create bitmap fonts. I assume that the bitmap atlas TextMesh Pro creates can not be used directly by NGUI. But maybe that would be a feature worthy to add to NGUI in the future?

The reason this is attractive to me specifically is that I recently switched from a 1080p monitor to a 1440p screen. I am using the Aldrich bitmap font that came with NGUI (or was it Starlink UI?). On my new monitor I am noticing that the Aldrich bitmap font looks a bit blurry. So now I want to regenerate the bitmap font at a higher resolution, but FreeType does not work on OS X.

So I guess my question is: What could the relationship between NGUI and a native TextMesh Pro be in the future? Or, could you update Starlink UI to include a higher resolution Aldrich bitmap font?
#301224014, #301432336, #302399130

ArenMook

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Re: NGUI vs TextMesh Pro
« Reply #1 on: March 10, 2017, 11:26:42 AM »
All bitmap fonts included with NGUI predate the freetype integration, and were created using BMFont. On OSX there were other choices -- Glyph Designer for example. I can't speculate on the future here as I haven't looked at TextMesh Pro. Once they make it native in Unity, I'm sure I'll have a look.

Liviuss

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Re: NGUI vs TextMesh Pro
« Reply #2 on: September 14, 2017, 06:23:31 AM »
Hi,

Can i ask if you have plans to integrate TextMesh Pro into NGUI since TMP become native extension.

Thanks.

ArenMook

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Re: NGUI vs TextMesh Pro
« Reply #3 on: September 16, 2017, 11:22:32 AM »
Currently all my time is spent on the game I'm working on (Project 5: Sightseer), which is scheduled to go into early access next month. Due to that I can't commit to anything as I simply don't know what timing will be like.

tvhnet

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Re: NGUI vs TextMesh Pro
« Reply #4 on: January 12, 2018, 03:11:34 AM »
Could you look at it, please?