Hi there,
on the Unity blog
here they are summarizing the Unity keynote at GDC 2017. There they are saying that in the future TextMesh Pro will be integrated natively into Unity.
I find this interesting because one feature of NGUI that I was never able to use was to create your own bitmap fonts via the FreeType.dll, since that never ran on Mac OS X. In
this video the creators of TextMesh Pro are saying that TextMesh Pro can create bitmap fonts. I assume that the bitmap atlas TextMesh Pro creates can not be used directly by NGUI. But maybe that would be a feature worthy to add to NGUI in the future?
The reason this is attractive to me specifically is that I recently switched from a 1080p monitor to a 1440p screen. I am using the Aldrich bitmap font that came with NGUI (or was it Starlink UI?). On my new monitor I am noticing that the Aldrich bitmap font looks a bit blurry. So now I want to regenerate the bitmap font at a higher resolution, but FreeType does not work on OS X.
So I guess my question is: What could the relationship between NGUI and a native TextMesh Pro be in the future? Or, could you update Starlink UI to include a higher resolution Aldrich bitmap font?